FACTION
Armada
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Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Gunslinger
The Gunslinger is a fast skirmish bot that's designed for efficiently destroying most T1 units and some lighter T2. It's equipped with repulsive shells, meaning every shot can push lighter units around or stagger larger ones. Its self-repair ability coupled with a decent HP pool makes it self-sufficient in battle.
Gunslingers require good micro to be worthwhile, especially to avoid getting swarmed.
Gunslingers' key feature is the unique way experience affects them. Where most units gain only extra max health and firing speed, Gunslingers also gain longer weapon range, helping them pick off units more safely.
While they dominate light engagements, Gunslingers are heavily outclassed by most T2 units. Sheldons, Tigers, Quakers etc. can kill them without much trouble.