FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Paladin

T2
T3
Amphibious
Cruiser
Metal
1000
Energy
12000
Health
5600
Speed
60
Damage
482
Buildpower
0
Weapons
TorpedoLauncher, BeamLaser, Cannon

Paladins are medium assault cruisers. They are like an upgraded version of Destroyers, and are a casual part of a T2 naval strike force. Equipped with a medium-range plasma cannon, two light laser turrets and a depth charge launcher, they are very versatile.

Quite fast among T2 ships, they are useful for rushing your enemy at the beginning of the T2 sea battle stage, and remain a fleet mainstay thereafter. They can easily take out any T1 units, and offer very good protection against hovercraft in particular.

Cruisers are completely defenseless vs. air units! Shuriken stun attacks will leave them dead in the water!
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