FACTION
Cortex
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Cortex's combat doctrine relies on overwhelming firepower, tough frontline units, and conventional artillery. Key features include tough, reliable and fairly cheap main battle tanks; armed & armored metal extractors; static long-range plasma cannons covering longer distance with devastating power; small-scale tactical nuclear missile silos; and nigh-invincible experimental units that can annihilate entire armies by themselves.
Siege warfare is Cortex's specialty—on either side. Less mobile and adaptable than Armada, Cortex instead excels in both taking ground and leveraging it, softening enemies up with artillery before crushing them under their tank treads. Cortex forces tend to require more metal, but less energy to build and operate than their Armada counterparts, which favors the commander who can control the battlefield and reclaim wrecks.
Their forces focus more on Bots by Tier 2, matching firepower with versatility; while their vehicles maximize health and damage, both face-to-face and with artillery. Their air force is less varied than Armada's, but enjoys somewhat higher stats, including deadlier fighter craft and bombers with much higher damage. On defense, Cortex creates a brutal bolt-grinder of flame turrets and multi-weapon fortresses.
Bots
Vehicles
Aircraft
Ships
Hovercraft
Factories
Defenses
Buildings
Unit of the day
Pounder
The Pounder is a powerful tank armed with a cannon with a wide area of effect, fulfilling its "Riot" role by easily destroying tightly-packed units. Its shots push lighter units (Pawn/Blitz etc.) away, potentially even knocking them off cliffs.
Its cannon's high "impulse" rating can even cancel other tanks' momentum, stopping them in their tracks.
However, it moves very slowly and is unable to shoot over other units, unlike Brutes, so they should be used in a staggered line whenever possible. They are also highly vulnerable to skirmishers and artillery, and medium tanks outrange and outclass them in head-to-head combat.
That said, it's an ideal defensive fighter for locking down fast and light units, and is incredibly effective at guarding chokepoints.
Build Dragon's Teeth to make your own killzones—trying to push through a tight space guarded by Pounders is suicide.