FACTION

Smash your foes with Brute Force

Cortex's combat doctrine relies on overwhelming firepower, tough frontline units, and conventional artillery. Key features include tough, reliable and fairly cheap main battle tanks; armed & armored metal extractors; static long-range plasma cannons covering longer distance with devastating power; small-scale tactical nuclear missile silos; and nigh-invincible experimental units that can annihilate entire armies by themselves.

Siege warfare is Cortex's specialty—on either side. Less mobile and adaptable than Armada, Cortex instead excels in both taking ground and leveraging it, softening enemies up with artillery before crushing them under their tank treads. Cortex forces tend to require more metal, but less energy to build and operate than their Armada counterparts, which favors the commander who can control the battlefield and reclaim wrecks.

Their forces focus more on Bots by Tier 2, matching firepower with versatility; while their vehicles maximize health and damage, both face-to-face and with artillery. Their air force is less varied than Armada's, but enjoys somewhat higher stats, including deadlier fighter craft and bombers with much higher damage. On defense, Cortex creates a brutal bolt-grinder of flame turrets and multi-weapon fortresses.

Unit of the day

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Tremor

T2
T3
Amphibious
Heavy Artillery Vehicle
Metal
1850
Energy
49000
Health
3000
Speed
41
Damage
400
Buildpower
0
Weapons
Cannon

The Tremor constantly fires high trajectory shells at an incredibly fast pace to carpet bomb whole areas, even over walls and cliffs.

Its attack range is one of the biggest among mobile units in the whole game. It is useful on maps with many natural barriers separating different sections and bases.

Use the terrain to your advantage - use the high ground to gain some extra range.

Tremors are an efficient counter to large amounts of slow, fragile units, such as Sharpshooters and Mausers, as well as hordes of light units, but are very vulnerable once anything gets close.

Tremors are a major friendly fire hazard! Always manually aim them!

Consider building Fortification Walls as bunkers to keep Tremors safe while they fire over the walls.

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