Naval Energy Converter
The Naval Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.
Build in smaller groups to prevent explosive chain reactions if destroyed.
Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1.1 metal per second, and can be built by the Commander or other construction units.
When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.
Energy Converter
The Energy Converter converts energy into metal, and can be built by the Commander or other construction units.
Build in smaller groups to prevent explosive chain reactions if destroyed.
Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1 metal per second.
When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.
Beholder
The Beholder is a tiny observation structure that can be built practically anywhere, even on the side of steep cliffs.
It has Cloak and Stealth and is hidden from radar AND line of sight when it's cloaked, making it impossible to detect.
It costs -3 energy while uncloaked, and -15 when it's cloaked.
It cannot see cloaked units, but likewise, spy bots/stealth tanks etc. cannot see the camera. If you set a staggered line of them in a gap, any cloaked units moving through it will be revealed when they unwittingly blunder into one.
Set cameras to watch over any contested ground to defeat radar jamming—especially useful vs. Sharpshooters paired with a Smuggler.
Beholders are instantly destroyed by a Juno missile.
Read more about Perimeter Cameras here
Wind Turbine
The Wind Turbine produces energy using the wind. Energy production varies depending on the wind speed, which also changes in real-time and for each map.
Be aware that wind speeds can change at any moment.
Wind Turbines are best used on maps with strong wind, as the production rate will be more likely to stay high. However, if the wind is weak, try using Solar Collectors instead.
Metal Extractor
The Metal Extractor extracts metal from metal spots on each map. The amount of metal you can extract per second is shown on each metal spot, with some spots giving more than others, especially contested ones.
Grunts are cheap units for protecting metal extractors from early raids.
Metal extractors are primary targets during early-game raids, and if destroyed, can stall an opponent's construction and give you the upper hand.
Metal extractors cost 3 energy per second in upkeep. Be mindful of this.
Radar Tower
The Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.
Use it to monitor nearby units and watch for air attacks.
Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.
Their high sight range and cheap cost makes them useful even on the front for spotting enemies.
Tidal Generator
The Tidal Generator produces energy through water movement. Tidal energy production is a consistent value and is pre-determined by the map settings.
Build in smaller groups to prevent explosive chain reactions if destroyed.
They’re essential when there is limited land and excellent on water maps.
Castro
The Castro is a short-range radar jammer. It can hide radar signatures for all allied units within it's range.
The jamming device hides your units from enemy radar, though this is interrupted for a short period when hit
The Cortex Radar Jammer Tower cannot be cloaked, the Armada Sneaky Pete can be cloaked.
Naval Radar / Sonar Tower
The Naval Radar/Sonar Tower provides early warning of enemy units in the air, on land, and even underwater.
Use it to monitor nearby units and watch for air attacks.
Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.
Solar Collector
The Solar Collector produces energy using the sun. Solar energy production is a constant +20 and is essential when wind speeds are low.
Can be used for backup energy when the wind is weak.
They’re not as cost-effective as Wind Turbines, and instead, provide a safe and stable source of energy.
Energy Storage
The Energy Storage increases your energy storage capacity by 6000.
Great for powering weapons that consume large amounts of energy.
It's also useful for storing excess energy for later use, and to reduce energy stalls when wind speed is low or if you lose your generators.
Energy Storages explode for high damage in a large area when killed, even higher when self-destructed. You can exploit this by deliberately building it as a bomb right where enemies may invade from.
Naval Energy Storage
The Naval Energy Storage increases your energy storage capacity by 6000 and can be built underwater.
Great for powering weapons that consume large amounts of energy.
It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.
Construction Turret
Naval Construction Turret
The Naval Construction Turret can assist and repair nearby units, and can be built on the water. This makes it excellent to use on maps with limited or no land.
Use multiple on a single factory to increase build power.
You can also move Navel Construction Turrets to other locations using the Hercules or Skyhook, and it has more build power than any other unit, excluding the Commander.
Exploiter
The Exploiter is similar to the Metal Extractor, except it's armed with a Light Laser Tower on top and much thicker armor. It's as good as a normal extractor otherwise, except that it cannot produce metal while firing. It builds faster than a single LLT and extractor combined.
Useful for extracting metal from potentially dangerous areas, such as the frontline.
It's much tougher to destroy with a few artillery shells or missiles than a basic extractor. It can stay alive even under fire if constantly repaired, but don't count on it to fend off more than a handful of infantry bots or light tanks on its own.
Surrounding it with Dragon's Teeth can provide strong additional armor vs. direct-fire weapons.
Metal Storage
The Metal Storage increases your metal storage capacity by 3000.
Build in smaller groups to prevent explosive chain reactions if destroyed.
It's also useful for storing excess metal for later use, especially since metal production is lower than energy.
Naval Metal Storage
The Naval Metal Storage increases your metal storage capacity by 3000 and can be built underwater.
Build in smaller groups to prevent explosive chain reactions if destroyed.
It's also useful for storing excess metal for later use, especially since metal production is lower than energy.
Advanced Solar Collector
The Advanced Solar Collector produces energy using the sun. Solar energy production is a constant +75 and is essential when wind speeds are low.
Can be used for backup energy when the wind is weak.
They’re more costly than Wind Turbines and Solar Collectors, however, they provide a safe and stable source of energy.
Air Repair Pad
The Air Repair Pad automatically repairs any friendly aircraft that lands on it.
Use it to repair your air units after an attack.
You can order aircraft to land on the Air Repair Pad manually or automatically when they hit a certain level of health.
Geothermal Powerplant
The Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +300, however, it can only be built on top of steam vents on each map.
Seize control of nearby steam vents to take advantage of reliable energy.
They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.
Naval Geothermal Powerplant
Underwater variant of the Cortex T1 Land Geothermal Powerplant
Shroud
The Shroud's long-range radar jammer can effectively hide large forces or even entire bases from enemy sensors.
Use it to prevent your units and structures from being targeted by long-range weapons.
It has 60 less range than Armada's Veil, but is still quite useful nonetheless.
Advanced Sonar Station
The Advanced Sonar Station is similar to the Advanced Radar Tower, except it detects sea units instead of land or air units.
Great for detecting sneaky submarines and submerged commanders.
Advanced Energy Converter
The Advanced Energy Converter converts energy into metal. Converts 600 energy into 10.3 metal per second.
Build in smaller groups to prevent explosive chain reactions if destroyed.
Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal.
When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.
Naval Advanced Energy Converter
The Advanced Navel Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.
Build in smaller groups to prevent explosive chain reactions if destroyed.
Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 650 energy into 11 metal per second.
When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.
Naval Air Repair Pad
Advanced Radar Tower
The Advanced Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.
Use it to monitor nearby units and watch for air attacks.
Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.
Advanced Metal Extractor
The Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.
Build them when you’re ready to upgrade to Tech Level 2.
Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.
Naval Advanced Metal Extractor
The Naval Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.
Build them when you’re ready to upgrade to Tech Level 2.
Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.
Hardened Metal Storage
The Hardened Metal Storage increases your metal storage capacity by 10000.
Build in smaller groups to prevent explosive chain reactions if destroyed.
It's also useful for storing excess metal for later use, especially since metal production is lower than energy.
Naval Pinpointer
Pinpointer
The Pinpointer enhances the accuracy of your radar towers for the entire team. You only need to build 3 facilities on each map.
Use them to improve the targeting of your artillery.
The benefits apply to your entire team and the more you have the more accurate your radars will be.
Hardened Energy Storage
The Hardened Energy Storage increases your energy storage capacity by 40000.
Great for powering weapons that consume large amounts of energy.
It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.
Advanced Geothermal Powerplant
The Advanced Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +1250, however, it can only be built on top of steam vents on each map.
Seize control of nearby steam vents to take advantage of reliable energy.
They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.
Naval Advanced Geothermal Powerplant
Advanced Exploiter
The Advanced Exploiter is similar to the Avanced Metal Extractor, except it's armed with dual lasers and a missile launcher.
Useful for extracting metal from potentially dangerous areas such as the frontline.
Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.
Cerberus
The Cerberus is Geothermal Powerplant that produces 450 energy using steam. The difference to the standard Geothermal Powerplant is that it has a long-range plasma cannon mounted on top.
Seize control of nearby steam vents to take advantage of reliable energy.
It can only be built on top of steam vents on each map. They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.
Fusion Reactor
The Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +1100.
Build it when you push to T2 to power your Advanced Metal Extractors.
Beware of where you build the reactor, as it is one of the most favored targets for enemy bombers. When destroyed it causes a large explosion that may likely kill other units nearby.
Naval Fusion Reactor
The Naval Fusion Reactor produces energy using heat from nuclear fusion reactions and can be built on the water. This makes it excellent to use on maps with limited or no land.
Useful for hiding your energy production underwater.
Energy production is a constant +1220. When destroyed it causes a large explosion that may likely kill other units nearby.
Advanced Fusion Reactor
The Advanced Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +3000.
Build them later on to power your most powerful weapons.
Defend it very well, as it is one of the most favored targets for enemy bombers. When destroyed it causes a very large explosion that will likely kill other units nearby.