All these changes are intended to make the scavenger games a bit more predictable. You’re no longer getting scavenger units spawned out of thin air while roaming around the cloud, and instead you’re gonna see the Spawn Beacons spawn units to defend themselves. Besides, you will no longer see Spawn Beacons popping up right at your door or even behind you at the start of the game. The initial spawning will happen on the Scavenger side of the map, though still quite close to you, so you still have to fight for the land. This change should make it less frustrating to deal with the early scout raids, giving you more time to properly prepare and cover your back.
As always, leave your feedback in the suggestions channel, or the scavengers development channel. I’m expecting some of these changes to have balancing issues, which i’m more than ready to deal with as soon as i’m aware of them.
I’m very much aware of the “Please give us long grace period back” requests, but i’m considering that to be the last resort. I’m gonna do my best to make it more fair and less frustrating to play without adding the grace period, while still accomplishing my goal of scavs requiring you to be more active in the early stages.
But that’s it for now, expect more smaller or bigger improvements coming soon. We have something big cooking up for the gamemode, but I will not talk about it until it’s certain that it’s gonna happen.