The intention of this change is primarly to clean up the area of wrecks in scav controlled area, but also to make it more consistent with what the cloud is intended to be lore-wise. It’s supposed to infect and revive wrecks as well as take over alive units that stay in the cloud for long enough, so now it does both of these things
Now this is mostly fixes. The most notable change is that when you resurrect a Legion Scav commander, it will no longer work as free’ish unit factory. These units will now expire, just like ones from regular Legion EvoCommanders.
Why wasn’t it done this way? Well, one reason. Wrecks. Unit Cannon units self-destruct when expiring, leaving no wrecks, but if they were killed by an enemy, they were leaving a wreck, which could then be resurrected into fully functional unit. That’s bad!
The workaround for regular Legion EvoCom is custom clones of a few units which have wrecks removed from them. That worked just fine for them, but Scav version of this commander is making far more types of units, and making clones for all of them wasn’t really an option. Well, from now on, all units that were created by unit cannons and have expiration date, will self-d when hit by a shot that would kill them, making them leave no wrecks!
As always, leave feedback on the update on Discord!