Engine version 2358 introduced 3 large multithreading additions, which in testing werent found to cause sync issues, but your generous submissions of desync reports show a marked, ~5x increase in desync reports per day since the release of engine version 2358. We have, in the past week disabled the above multithreading additions, to gauge how much desync reports drop. Conclusion is that the desync rate did not drop significantly from turning these additions off. Thus we will be conducting a week-long rollback to engine version 2314, the previous very stable engine release to help the dev team pinpoint the source of desyncs.