Developer Q&A and Cross-pollination interview

The BAR developers have been busy recently, getting involved in several Interviews.

September 26, 2022

Developer Interviews

The BAR developers have been busy recently, getting involved in several Interviews.

BAR Q&A

Beyond all reason recently hosted its very first community Q&A session on twitch this August. It includes questions gathered via the community discord leading up to and during the event.

Will BAR have its own single player Campaign?
Will BAR have a matchmaking system?

These questions and many more were put to the developer team live to answer. Teifon, Raghna and IceXuick were on stream to represent Developer team with Requiem hosting the stream.

If you are interested in checking out the Q&A, the stream was uploaded to YouTube. Enjoy!

Sanctuary RTS Cross-Pollination Interview

The BAR Development team was invited to join an interview with some of the developers from the upcoming Sanctuary RTS project.

The meetup sheds light on how development works on many different levels and how an open source project differs from traditional game development.

If you are interested in watching the interview you can check it out here:

Developer Interviews

The BAR developers have been busy recently, getting involved in several Interviews.

BAR Q&A

Beyond all reason recently hosted its very first community Q&A session on twitch this August. It includes questions gathered via the community discord leading up to and during the event.

Will BAR have its own single player Campaign?
Will BAR have a matchmaking system?

These questions and many more were put to the developer team live to answer. Teifon, Raghna and IceXuick were on stream to represent Developer team with Requiem hosting the stream.

If you are interested in checking out the Q&A, the stream was uploaded to YouTube. Enjoy!

Sanctuary RTS Cross-Pollination Interview

The BAR Development team was invited to join an interview with some of the developers from the upcoming Sanctuary RTS project.

The meetup sheds light on how development works on many different levels and how an open source project differs from traditional game development.

If you are interested in watching the interview you can check it out here:

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Mentionable team members

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