With just three weeks passing since the last official tournament, we are back with another one, and this time we are really going to shake things up. Are you ready to embrace the unexpected, think on your feet, and conquer challenges with your quick wit and creativity? Join us for the most exhilarating and mind-bending tournament of the year: the "Improvise, Adapt, Overcome" 6v6 Tournament!
28th-29th of October and the 4th-5th of November, at 5PM CET on Saturdays and 10AM CET on Sundays.
11th and 12th of November, at 2PM CET on both days.
Register your team now!
There will be 4 qualifiers and then the main event. Each team can register 6 players + 2 subs.
Our fantastic host for this tournament will be Professor_BAR, and he has a variety of gameplay and map modifiers planned for each map that will change match to match, providing a variety of new ways for players to think about how to play!
Join Professor's Class Discord to learn more and ask questions about the event!
For the fist round, the map is picked by the team with lower collective OpenSkill rating. The next ones are picked by the loser team.
EmainMacha Remake ◆ Angel Crossing ◆ Rustcrown Canyon ◆ White Fire Remake ◆ The Rock ◆ FolsomDam ◆ Charlie in the Hills ◆ Industrial Revolution ◆ TAU12 ◆ Crescent Bay ◆ Ghenna Rising
Total prize pool for the tournament: $2100, funded by the one and only OP_Man. Thank you again for adding the spice :)
Come support these fantastic players in this wonderfully whacky tournament by attending the Live stream on BAR Official Twitch!
Register your team now!
As we all know ProfessorBAR is the number one enjoyer of spice. Not hard to deduce he has made sure to spice things up beyond all reason with this competition. The each round he will spin two infamous Wheels of Doom picking if and how the landscape of the battlefield will change and what crazy gameplay tweaks shall be applied. Below we list them with some instructions on how to set them up in your lobby for practice.
For practice, you can apply these modifiers in the Adv. options tab in the battleroom interface. The numbers next to the modifiers indicate how many times they appear on the wheel of doom, hence how often they will be picked statistically.
No Water x 2
All water removed
More Water x 2
Map dependent, see the list
Water Is Lava x 1
All water is now lava
Hooked x 1
Map will be Hooked
Speed Metal x 1
Map gets overwritten by Speed Metal
No Modifiers x 2
Nothing gets changed
Inverted x 3
Heightmap gets inverted
Once a modifier is picked it gets removed from the wheel, amounts might get changed. If/when the wheel is empty we restart a full wheel.
Some of these modifiers are applied through battle settings in the Adv. options menu of your battleroom. In this case you will have to manually apply They are strings that tell the game to mutate in a certain way.
Please refer to the list below.:
The commands are linked in the corresponding modifier descriptions, click them to copy to your clipboard and paste in the battleroom chat! Remember to !boss yourself to apply these. Use $meme undo to reset the mode.
In the dark x 2
All ‘scout’ type units and radar units/buildings are removed from the game $meme noscout
Convert This x 1
No energy converters
!bset unit_restrictions_noconverters true
Professor Approved x 1
Cortex faction only
$meme coronly
Imploded Fusions x 1
No fusions or advanced fusions
$meme nofusion
Experimental Fiesta x 1
ALL extra experimental units ON (Scavengers too!)
!bset experimentalextraunits true and !bset releasecandidates true
Hover Boy x 1
Hovercrafts Only
$meme hoversonly
Raid City x 2
No turrets, only offensive units
$meme nodefence2
Legion says hello! x 1
Legion faction only
$meme legonly
Let there be light x 1
No Fog of war
!bset disable_fogofwar true
Very Aggro x 1
Starting boxes 50% of map (Full coverage)
Buttons bellow the map preview, drag slider to max
Spamming Begone x 2
70 maxunits per player (including buildings)
!bset maxunits 70
Poverty Simulator x 1
Starting ressources 100M and 100E
Adv Options, Resources, set starting metal and energy to 100
Greenest Gameplay x 1
No Metal Extractors
$meme greenfields
Chad Mode x 1
UnbaCom Enabled
!bset unba true
Balance Ruined x 1
Random Ruin Spawns enabled
!bset ruins enabled
Register your team now!
With just three weeks passing since the last official tournament, we are back with another one, and this time we are really going to shake things up. Are you ready to embrace the unexpected, think on your feet, and conquer challenges with your quick wit and creativity? Join us for the most exhilarating and mind-bending tournament of the year: the "Improvise, Adapt, Overcome" 6v6 Tournament!
28th-29th of October and the 4th-5th of November, at 5PM CET on Saturdays and 10AM CET on Sundays.
11th and 12th of November, at 2PM CET on both days.
Register your team now!
There will be 4 qualifiers and then the main event. Each team can register 6 players + 2 subs.
Our fantastic host for this tournament will be Professor_BAR, and he has a variety of gameplay and map modifiers planned for each map that will change match to match, providing a variety of new ways for players to think about how to play!
Join Professor's Class Discord to learn more and ask questions about the event!
For the fist round, the map is picked by the team with lower collective OpenSkill rating. The next ones are picked by the loser team.
EmainMacha Remake ◆ Angel Crossing ◆ Rustcrown Canyon ◆ White Fire Remake ◆ The Rock ◆ FolsomDam ◆ Charlie in the Hills ◆ Industrial Revolution ◆ TAU12 ◆ Crescent Bay ◆ Ghenna Rising
Total prize pool for the tournament: $2100, funded by the one and only OP_Man. Thank you again for adding the spice :)
Come support these fantastic players in this wonderfully whacky tournament by attending the Live stream on BAR Official Twitch!
Register your team now!
As we all know ProfessorBAR is the number one enjoyer of spice. Not hard to deduce he has made sure to spice things up beyond all reason with this competition. The each round he will spin two infamous Wheels of Doom picking if and how the landscape of the battlefield will change and what crazy gameplay tweaks shall be applied. Below we list them with some instructions on how to set them up in your lobby for practice.
For practice, you can apply these modifiers in the Adv. options tab in the battleroom interface. The numbers next to the modifiers indicate how many times they appear on the wheel of doom, hence how often they will be picked statistically.
No Water x 2
All water removed
More Water x 2
Map dependent, see the list
Water Is Lava x 1
All water is now lava
Hooked x 1
Map will be Hooked
Speed Metal x 1
Map gets overwritten by Speed Metal
No Modifiers x 2
Nothing gets changed
Inverted x 3
Heightmap gets inverted
Once a modifier is picked it gets removed from the wheel, amounts might get changed. If/when the wheel is empty we restart a full wheel.
Some of these modifiers are applied through battle settings in the Adv. options menu of your battleroom. In this case you will have to manually apply They are strings that tell the game to mutate in a certain way.
Please refer to the list below.:
The commands are linked in the corresponding modifier descriptions, click them to copy to your clipboard and paste in the battleroom chat! Remember to !boss yourself to apply these. Use $meme undo to reset the mode.
In the dark x 2
All ‘scout’ type units and radar units/buildings are removed from the game $meme noscout
Convert This x 1
No energy converters
!bset unit_restrictions_noconverters true
Professor Approved x 1
Cortex faction only
$meme coronly
Imploded Fusions x 1
No fusions or advanced fusions
$meme nofusion
Experimental Fiesta x 1
ALL extra experimental units ON (Scavengers too!)
!bset experimentalextraunits true and !bset releasecandidates true
Hover Boy x 1
Hovercrafts Only
$meme hoversonly
Raid City x 2
No turrets, only offensive units
$meme nodefence2
Legion says hello! x 1
Legion faction only
$meme legonly
Let there be light x 1
No Fog of war
!bset disable_fogofwar true
Very Aggro x 1
Starting boxes 50% of map (Full coverage)
Buttons bellow the map preview, drag slider to max
Spamming Begone x 2
70 maxunits per player (including buildings)
!bset maxunits 70
Poverty Simulator x 1
Starting ressources 100M and 100E
Adv Options, Resources, set starting metal and energy to 100
Greenest Gameplay x 1
No Metal Extractors
$meme greenfields
Chad Mode x 1
UnbaCom Enabled
!bset unba true
Balance Ruined x 1
Random Ruin Spawns enabled
!bset ruins enabled
Register your team now!