One of the most important aspects a good real-time strategy is careful and clear graphic design. Especially in the case of BAR project, in which you play with 300+ distinct units it is crucial that you can distinguish between them and find your desired unit in the crowded and dynamic battlefield.
Let's see the recent developments in this department.
A bulk of complaints about BAR when we started working on it was connected to just that. It was hard to tell small units apart. Fixing that was one of the main objectives of our team this year. We remodeled and re-textured tons of units but this didn't seem to do the trick alone.
What really made the difference was the introduction of Contrast Adaptive Sharpening (CAS), with the invaluable help of Ivand.
This was a real breakthrough, making units not only easier to tell apart but even more beautiful and crisp. Just take a look at the screenshots!
Another department in which clear view is absolutely crucial is the user interface. For the gameplay to feel dynamic and engaging, finding a specific unit or command among others should not take more than a split second. For this reason we decided to replace all GUI elements earlier stored in .dds format with .png counterparts. This way they render a lot sharper and work great with any screen resolution.
What is more, all unit build pictures are now made from in-game screenshots with special post-production that makes them even sharper and even more recognizable. Learn more about them here.
Special thanks to IceXuick for all hard work he put into making this happen.
One of the most important aspects a good real-time strategy is careful and clear graphic design. Especially in the case of BAR project, in which you play with 300+ distinct units it is crucial that you can distinguish between them and find your desired unit in the crowded and dynamic battlefield.
Let's see the recent developments in this department.
A bulk of complaints about BAR when we started working on it was connected to just that. It was hard to tell small units apart. Fixing that was one of the main objectives of our team this year. We remodeled and re-textured tons of units but this didn't seem to do the trick alone.
What really made the difference was the introduction of Contrast Adaptive Sharpening (CAS), with the invaluable help of Ivand.
This was a real breakthrough, making units not only easier to tell apart but even more beautiful and crisp. Just take a look at the screenshots!
Another department in which clear view is absolutely crucial is the user interface. For the gameplay to feel dynamic and engaging, finding a specific unit or command among others should not take more than a split second. For this reason we decided to replace all GUI elements earlier stored in .dds format with .png counterparts. This way they render a lot sharper and work great with any screen resolution.
What is more, all unit build pictures are now made from in-game screenshots with special post-production that makes them even sharper and even more recognizable. Learn more about them here.
Special thanks to IceXuick for all hard work he put into making this happen.