Core Team
Secretary
Contributor
Game Lead
Moderator
Moose
- Lua
- Chilli
- GIMP
- World Machine
- pymapconv
SKillset
Team Leads
The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.
Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.
Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.
All-round helping to polish, improve, popularize and keep BAR organised on all levels.
Core Team
- Teiserver
- LuaUI
- Widgets
- Discord rich presence
Assimilates all data relevant to BAR. Working on perfecting the BAR multiplayer environment for competitive matches and tournaments. Has built in-game widgets before BAR was called BAR
Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.
Already did make 103 models for BAR, around 2011-2013. Now back and modelling again! Very nice to have Firestorm back on the team.
Improving controls and UX to make the game feel better and look better. Grid-menu maintainer, as well as general game dev, UI work, and graphics work.
Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.
Doing amazing things in mere minutes. Building new BAR live-services with active battles, replays and leaderboards. Magic!
Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.
Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).
Python, Elixir, data analysis, scientifically accurate depictions of nuclear fusion, communication (microblog), puns
Drawn to technical challenges with an eye for detail. TK is an experienced C/C++ low-level systems developer, working mostly on the engine.
Server and infrastructure developer; he's leading the charge on all the things in the background. If he does his job right you won't even know he did it, if it he does it wrong then everybody knows it!
Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.
Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.
Contributors
- Python
- R
- Lisp
- SQL
- Numbers (and a few other fetters from times forgotten)
Full-Stack Developer as his day job, loves putting visually technical stuff together. Able to dive into any technical problem. However, very much not an artist.
Skillset
- Lua
- Git
- automated testing for widgets
- Python, TypeScript outside of BAR
Managing a wide variety of things.
Musical composition, mixing and sound design (using Ableton software). Also learning World Machine + Springboard usage.
Check out his SoundCloud
3D Modelling/CAD, Unit Design / Balance, Legion Wrangling, Scripting (bos & lua)
- Lua
- Chilli
- GIMP
- World Machine
- pymapconv
system administration, infrastructure as code, monitoring, integration
- Concepts
- 2D Animation
- 3D Modelling
- Texturing
- nearly everyhing else GFX related
2D Concept Art. Illustration, Art direction
Does a ton! Video content creator, Tournament caster, Contributor Manager and more!
2D Animation, 3D Modelling, Sculpting, Texturing, Rendering scenes, whatever else 3D related
Composer of the first hour. Establisher of the BAR-Theme - A perfect mix between orchestral and modern music, with sci-fi tints, hope, tension and progression.
Scavengers Tech and Evolution information spread around the galaxy. Not known for it's proper intel, though always the first with new information.
FFA start points config,point of contact for official French community,keybindings / anonymous mode engine WSL compilation
3D-Animation, 3D-Modelling, 3D-Texturing, 2D Drawing, Beginner in BOS code / lua
- 3D Modelling
- Photoshop and Photography (Unitpics and Artwork)
Moderators
Suspending rulebreakers, looking for smurfs/alt-accounts, etc
Old Man enjoying tournaments.
Tournaments, Sponsor, Promoting, Competition, 10APM player
Moderation and Account help (Account Recovery, Code not being sent etc). Profilepic drawn by Bellpie.