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Unit Balance Chart
Cortex
Armada
Counterpart
Armada
Cortex
Behemoth
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
(barely) Mobile Heavy Turret
Metal Cost
20000
The amount of metal required to complete construction
Energy Cost
513000
The amount of energy required to complete construction
Buildtime
630000
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
335000
Health / Hitpoints of this units determines how tough it is
Sight Range
720
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
17
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
3x BeamLaser, DGun
DPS
1121
Damage per second on average against default units
Weapon Range
590
This is the maximum range of the weapon(s) of this unit
The Behemoth is an experimental mobile heavy canon equipped a powerful disintegrator gun and three secondary beam lasers. While its main cannon lacks the instant-kill power of a Commander's D-Gun ability, it's still able to kill a heavy tank in one blast, and quickly obliterate even the heaviest T3 units.
Use it to spearhead endgame assaults against heavy fortifications.
Behemoths can tank through multiple direct hits from the heaviest weapons and remain combat-effective. They are still vulnerable to being outranged, and have no weapon vs. air units. Keep them well supported with other forces to cover their flanks and weaknesses.
In many cases, they are a better option than Juggernauts, although they lose out in mobility and all-around capability.
Strategy Guides
Behemoth
is a possible counter for
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Behemoth
Build options
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Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3