Mapping
GUIDE

Heightmap & Rendering [2]

How to turn a heightmap into a texture

MAPPING QUICK LINKS

Commands used in this guide

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Making a heightmap and then rendering it to a high quality texture can be really hard. However with the help of World Machine (WM), and the usage of WM templates from other maps, this process has become 10x less hard. (though still hard) :)

What will you learn

Intro

How to turn a heightmap into a texture

You will learn the basics of creating a heightmap (or extracting one from an existing (old) Spring map and using that, with the metal map, to render beautiful maps with the help of World Machine (full version is needed)

Needed tools:

1. A Photo-editor like Photoshop or Gimp
2. Mapping Software: World Machine

List of tools and useful links

1. Heightmap

Here we will explain how to make a new heightmap. There are many possible ways, this is covering the basics.

1.1 Heightmap format & dimensions

A heightmap should be a 16-bit grayscale file, exported to an 16-bit PNG.

1.2 Building a heightmap

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1.3 Optimizing a heightmap

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2. Metalmap

Here we will explain how to make a new heightmap. There are many possible ways, this is covering the basics.

2.1 Metalmap format & dimensions

A heightmap should be a 16-bit grayscale file, exported to an 16-bit PNG.

2.2 Painting metalspots

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2.3 What about a (full) metalmap

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3. Extracting maps

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4. Rendering

Here we will explain how to render in World Machine, based on a template file.

4.1 Using a template

Beherith, Nikuksis, Moose, Phalange and many other are all using awesome World Machine files, that you can easily reuse. Most of these are even included in the map SD7 file.

4.2 Setup of WM

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4.3 Importing heightmap

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4.4 Config of render/export

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4.5 Rendering

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5. Your first files

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Units related to this guide

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