Commands used in this guide
We will explain how get the additional maps (normal maps, specular maps) in shape, what formats to use, and how the DNTS splatmap works, including DNTS painting in Springboard.
What will you learn
Improve results
How to make your maps 10x more awesome
You will learn how the various additional maps, inside your /maps/ subfolder in your .sd7 file work. They use different/unique settings/formats and compression, so read carefully how to make & prepare them correctly.
Needed tools:
1. A Photo-editor like Photoshop or Gimp
2. NVDTT converter tools
List of tools and useful links
- Spring Map Compiler: Github.com/Beherith
- Example map-file of: Crescent_Bay_Clean_v3.tmd World Machine tips
- Advanced mapping guide and World Machine tips: Advanced SpringRTS Mapping Guide by Beherith
- Important map style/design document: BAR Mapping Design Philosophy
1. Making the maps
With the proper World Machine export, you should already have these files exported, ready to be converted (or edited).
1.1 Normals
How to make the best normalmaps
1.2 Specular
How to make the best specularmaps
1.3 Reflect
How to make the (optional) reflectionmap
Soon more intel...
2. Making a DNTS Splatmap
Here we will explain how to make or edit your DNTS splatmap.
Do this well, and this will make your map look 5x as awesome and have 5x more detail.
List of tools and useful links
- Springboard: Springboard Editor
Soon more intel...
3. Convert / Compress
Here we will explain how to convert your exported/edited normal, specular, reflect, and splat maps the right way.
Soon more intel...