We’ve had a few more hot fixes in the background, sorry for not creating a blog entry for those! But with this release, I have prepared one this time.
Changes since 2240
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Barbarian AI updated.
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Fixed: underwater units could get trapped underneath floating buildings.
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Fixed: straight line move commands could sometimes cancel themselves immediately.
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Fixed: underwater units had to path around buildings above and below, regardless of whether it could block them.
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Fixed: units could slide themselves around terrain in such a way that they could trap themselves in a isolated pocket.
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Fixed: units sliding was still too fast. Units now travel along edges of buildings and terrain at their intended speed.
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Fixed: units could do an instant jump around corners of buildings. This was to avoid units gets stuck on them, but the effect was too noticeable - especially for slower units. So now extra logic has been added to make units travel around the corner in a fashion that looks more acceptable than a hop.
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Fixed: minor issues found in the COB scripting engine.
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Fixed: case where textures didn’t load in on a luarules reload command.
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Performance improvements for the new pathing system.
Notes:
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We are investigating some rare crashes. It order to do so, we’ve put some debugging in the suspected areas. Unfortunately, this has a slight performance impact. They will be removed once we have the information we need from the crash reports.