Armada
Cortex
Marauder
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Amphibious Assault Mech
Metal Cost
970
The amount of metal required to complete construction
Energy Cost
21000
The amount of energy required to complete construction
Buildtime
26100
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
4900
Health / Hitpoints of this units determines how tough it is
Sight Range
455
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
95
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
Cannon, MissileLauncher
DPS
379
Damage per second on average against default units
Weapon Range
600
This is the maximum range of the weapon(s) of this unit
The Marauder is a fast amphibious assault mech that is equipped with two powerful gauss guns and twin light anti-air missile turrets.
Its high speed and amphibious capabilities make it a natural choice for fast and devastating raids on the enemy.
Use water on maps to your advantage - Marauders move faster in water than on land.
Don't be afraid to engage in direct combat against lighter units and defenses. The deadly combo of high HP and speed enables a well-choreographed Marauder raid to cut straight through anything fast enough to intercept them.
Defend against Marauders by mining areas susceptible to Marauder raids. A rapid and powerful air response is another way to deal with them.
the Marauder's light anti-air turrets are capable of dealing with Shuriken, but falter against the heavier air like wasps and Dragons.
Strategy Guides
Marauder
is a possible counter for
Marauder
Build options
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