armbanth

Balance chart

Titan

T3
Amphibious
Assault Mech

Cost

Metal
13500
Metal needed to build this unit
energy
286000
Energy needed to build this unit
Build time
360000
Build time needed to build this unit

general stats

health
69000
Starting Hitpoints
speed
45
Max. speed on default and flat terrain
sight
617
Sight range to spot enemy units
dps
1452
Max. damage per second for all weapons
range
860
Max. weapon range

Ordnance

Laser Cannon
521
DPS
Damage per second
1.40
reload
Moderate
Reload until next shot in seconds
730
Alpha
Heavy
Damage per single shot
465
range
Weapon Range
64
AOE
Medium
Area of Effect / Diameter of the explosion
Close-quarters impulsion blaster
Beam Laser
1300
800
DPS
Damage per second
7.50
reload
Extensive
Reload until next shot in seconds
6000
Alpha
Very Heavy
Damage per single shot
800
range
Weapon Range
14
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
High-energy long-range g2g/g2a lazor of DEEEEEEWWWWWWMMMMMM
Vertical Rocket Launcher
131
DPS
Damage per second
6.87
reload
Extensive
Reload until next shot in seconds
900
Alpha
Heavy
Damage per single shot
860
range
Weapon Range
96
AOE
Large
Area of Effect / Diameter of the explosion
Heavy g2g/g2a guided starburst missile launcher

Economy

+
150
Energy make
2500
Energy Storage

Build options

No items found.

The Titan takes the title of the heaviest ARMADA unit with stride. Packing an anti-heavy tachyon accelerator, heat seeking vertical-launch missiles, close-quarters blasters with considerable AOE and a massive health reserve, the Titan is designed to deal with any (non-aerial or submerged) threat.

The Titan is a perfect frontline combatant.

Titans can go anywhere to defend and attack from every angle. Park them on the front to reinforce against enemy attacks or send them across uneven terrain to strike the enemy where vehicles can't.

Sending them into the sea is a decent option to deal with enemy navies - Titans are usually tall enough that their weaponry pokes above the water surface, ready to open fire on naval units.

The Titan can decimate a variety of threats because of its versatile combination of weapons:

  1. Close-quarters blasters to cut through T1 and T2 units
  2. A long-range heavy tachyon accelerator to melt T3 units


The Titan is specifically good in dealing with smaller sized armies, and shines most with help from supporting units. Vision from allied scouts like Ticks and fire support from ranged units like the Sniper and Starlight can make all the difference when engaging with Titans.

Use the self-destruct to your advantage. The resulting explosion can take out swarms of enemy units overwhelming your Titans and denies the enemy the ability to resurrect/reclaim dead Titans.


Do note:

  • Titans are very limited in anti-air capability and are an easy target for submarines.
  • Be careful around enemy Commanders and send waves of fodder with a Titan push, lest it die to a cloaked Commander's D-Gun.
  • When not in combat, make sure to repair them » bring some Lazarus!
  • Titans are the only super heavy T3 unit vulnerable to EMP.
  • Submarines and submerged Ducks are a good counter for Titans at sea

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3

Armada

Cortex

Units

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