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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Titan

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Assault Mech
Metal Cost
13500
The amount of metal required to complete construction
Energy Cost
286000
The amount of energy required to complete construction
Buildtime
276000
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
150
The amount of energy this unit produces
Health
69000
Health / Hitpoints of this units determines how tough it is
Sight Range
617
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
46
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
StarburstLauncher, LaserCannon, BeamLaser, Cannon
DPS
1452
Damage per second on average against default units
Weapon Range
860
This is the maximum range of the weapon(s) of this unit

The Titan takes the title of the heaviest ARMADA unit with stride. Packing an anti-heavy tachyon accelerator, heat seeking vertical-launch missiles, close-quarters blasters with considerable AOE and a massive health reserve, the Titan is designed to deal with any (non-aerial or submerged) threat.

The Titan is a perfect frontline combatant.

Titans can go anywhere to defend and attack from every angle. Park them on the front to reinforce against enemy attacks or send them across uneven terrain to strike the enemy where vehicles can't.

Sending them into the sea is a decent option to deal with enemy navies - Titans are usually tall enough that their weaponry pokes above the water surface, ready to open fire on naval units.

The Titan can decimate a variety of threats because of its versatile combination of weapons:

  1. Close-quarters blasters to cut through T1 and T2 units
  2. A long-range heavy tachyon accelerator to melt T3 units


The Titan is specifically good in dealing with smaller sized armies, and shines most with help from supporting units. Vision from allied scouts like Ticks and fire support from ranged units like the Sniper and Starlight can make all the difference when engaging with Titans.

Use the self-destruct to your advantage. The resulting explosion can take out swarms of enemy units overwhelming your Titans and denies the enemy the ability to resurrect/reclaim dead Titans.


Do note:

  • Titans are very limited in anti-air capability and are an easy target for submarines.
  • Be careful around enemy Commanders and send waves of fodder with a Titan push, lest it die to a cloaked Commander's D-Gun.
  • When not in combat, make sure to repair them » bring some Lazarus!
  • Titans are the only super heavy T3 unit vulnerable to EMP.
  • Submarines and submerged Ducks are a good counter for Titans at sea

Strategy Guides

Titan
Build options
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Armada

Cortex

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Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3

Armada

Cortex

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