>
+
Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Turtle

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Heavy Amphibious Tank
Metal Cost
750
The amount of metal required to complete construction
Energy Cost
15000
The amount of energy required to complete construction
Buildtime
16000
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
5000
Health / Hitpoints of this units determines how tough it is
Sight Range
500
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
279
How far this unit can detect underwater units
Jammer Range
Speed
54
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
Cannon, MissileLauncher
DPS
176
Damage per second on average against default units
Weapon Range
765
This is the maximum range of the weapon(s) of this unit

The Turtle is an amphibious tank equipped with a cannon and heavy armor. It also packs a light AA missile launcher to defend itself from Shuriken in addition to 80% EMP resistance, making it difficult to stun. It has more health and range than its Cortex counterpart, the Salamander, but is also slower.

Use its amphibious ability to evade enemy defenses through the water.

With slightly longer range and higher HP than even Bulls, as well as its amphibious capability granting it the same slope tolerance as bots, Turtles can handily defeat rocket bots and plasma, sweeping up most T1.

Unlike Bulls, they falter vs. heavy resistance. Turtles also have a short sight range and can't see as far as they can shoot, making them require a spotter or radar to use effectively.

Strategy Guides

Turtle
Build options
No items found.
No items found.
No items found.
Cortex
Armada
Counterpart

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3

Armada

Cortex

Units