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Unit Balance Chart
Cortex
Armada
Counterpart
Armada
Cortex
Gauntlet
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Area Control Plasma Artillery
Metal Cost
1250
The amount of metal required to complete construction
Energy Cost
12500
The amount of energy required to complete construction
Buildtime
21400
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
3050
Health / Hitpoints of this units determines how tough it is
Sight Range
455
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
0
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
2x Cannon
DPS
192
Damage per second on average against default units
Weapon Range
1220
This is the maximum range of the weapon(s) of this unit
The Gauntlet is a medium-range plasma artillery battery with a large AoE. It can switch between low and high trajectory mode, allowing it to directly target units or bombard those behind obstacles.
Build it once you have your front line established to push back your enemy.
Being quite expensive in T1, it's less useful as a defensive weapon than it is an offensive sniping tool. Position it to destroy frontline Metal Extractors, Radar Towers, Jammers, and Construction Turrets to deny support to your enemy.
Use scouts, frontline radar towers and Beholders to spot targets.
T1 artillery batteries are powerful, but will tie your resources down considerably. Consider Reclaiming them once no more easy targets are in reach.
Strategy Guides
Gauntlet
is a possible counter for
Gauntlet
Build options
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Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.