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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Maelstrom

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Fast Raider/Skirmisher
Metal Cost
570
The amount of metal required to complete construction
Energy Cost
11400
The amount of energy required to complete construction
Buildtime
14800
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
2200
Health / Hitpoints of this units determines how tough it is
Sight Range
500
How far this unit can see and identify an enemy unit
Radar Range
750
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
99
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
MissileLauncher, LightningCannon
DPS
319
Damage per second on average against default units
Weapon Range
710
This is the maximum range of the weapon(s) of this unit

Raider ships give T2 Armada fleets an alternative to Dolphins, complete with light AA for fending off drones and seaplanes. While almost as expensive as Destroyers, their speed, lightning cannons (400 range) and decent armor make for a highly effective strike force.

Use them to destroy vulnerable naval infrastructure and hunt down high-value ships, such as cruise missile boats.

However, their only defense vs. submarines is to outrun them, and T2 adv. torpedo launchers that home in on targets nullify their speed advantage. They also struggle to defeat Cruisers, a mainstay of T2 fleets.

Strategy Guides

Maelstrom
Build options
No items found.
No items found.
No items found.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units