Armada
Cortex
Eel
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Submarine
Metal Cost
440
The amount of metal required to complete construction
Energy Cost
3100
The amount of energy required to complete construction
Buildtime
5800
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
840
Health / Hitpoints of this units determines how tough it is
Sight Range
400
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
400
How far this unit can detect underwater units
Jammer Range
Speed
66
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
TorpedoLauncher
DPS
86
Damage per second on average against default units
Weapon Range
500
This is the maximum range of the weapon(s) of this unit
Eels are stealthy assault submarines. They are equipped with a powerful torpedo launcher that can deal lethal damage to structures and ships within seconds. However, they are also very vulnerable due to having low health. It is kind of a glass cannon.
They are invisible to radar and to units on the surface, but are visible to sonar and other submarines.
If your enemy is not careful, you can sneak one or two of those into their base and cause havoc.
Their main use is destroying underwater metal extractors, and trapping fleets which don’t include proper anti-submarine units, like destroyers.
Strategy Guides
Eel
is a possible counter for
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Eel
Build options
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Armada
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Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.