Armada
Cortex
Paladin
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Cruiser
Metal Cost
1000
The amount of metal required to complete construction
Energy Cost
12000
The amount of energy required to complete construction
Buildtime
17000
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
5600
Health / Hitpoints of this units determines how tough it is
Sight Range
600
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
375
How far this unit can detect underwater units
Jammer Range
Speed
60
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
TorpedoLauncher, BeamLaser, Cannon
DPS
482
Damage per second on average against default units
Weapon Range
500
This is the maximum range of the weapon(s) of this unit
Paladins are medium assault cruisers. They are like an upgraded version of Destroyers, and are a casual part of a T2 naval strike force. Equipped with a medium-range plasma cannon, two light laser turrets and a depth charge launcher, they are very versatile.
Quite fast among T2 ships, they are useful for rushing your enemy at the beginning of the T2 sea battle stage, and remain a fleet mainstay thereafter. They can easily take out any T1 units, and offer very good protection against hovercraft in particular.
Cruisers are completely defenseless vs. air units! Shuriken stun attacks will leave them dead in the water!
Strategy Guides
Paladin
is a possible counter for
Paladin
Build options
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