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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Quaker

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Mobile Artillery
Metal Cost
400
The amount of metal required to complete construction
Energy Cost
4400
The amount of energy required to complete construction
Buildtime
6500
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
1200
Health / Hitpoints of this units determines how tough it is
Sight Range
299
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
58
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
Cannon
DPS
84
Damage per second on average against default units
Weapon Range
800
This is the maximum range of the weapon(s) of this unit

T2 Artillery vehicles can overshoot most defensive and mobile units thanks to their great range, while being fairly cheap to produce. Quakers have more power and AoE than Mausers, in exchange for less accuracy, reload speed, and range.

They are well-suited to shelling packed enemy formations from a long distance.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Strategy Guides

Quaker
is a possible counter for
No items found.
Quaker
Build options
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No items found.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units