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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Trapper

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Stealthy Minelayer / Minesweeper
stealth, jammer
Metal Cost
65
The amount of metal required to complete construction
Energy Cost
1300
The amount of energy required to complete construction
Buildtime
3640
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
450
Health / Hitpoints of this units determines how tough it is
Sight Range
450
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
64
Speed
69
Maximum speed on normal terrain
Buildpower
40
How fast this unit or structure can build or repair
Weapons
DPS
0
Damage per second on average against default units
Weapon Range
0
This is the maximum range of the weapon(s) of this unit

Minelayer vehicles have stealth and a mini-radar jammer. This means, Minelayers can work safely in radar covered areas, without being detected. They serve 2 main purposes:

Deploying 3 different types of landmines for defense, and destroying enemy landmines with a wide area pulse "attack"

The pulse attack must be done manually; they don't see mines passively. Minelayers can also lay Dragon's Teeth to block off areas or funnel enemies into landmines, and Perimeter Cameras for vision.

It's a cheap way to secure places where you don't have time to set up proper defenses, like your flanks. Always lay mines away from your opponent's line of sight, and avoid having your own units on the minefield.

Mines are cloaked (hidden from sight) and have stealth (hidden from radar) until an enemy moves over one, but mines do require energy to remain cloaked.

Use the Queue Command or Grid Building commands to easily place minefields. Use Grid spacing to cover a large area.
  • ‍_‍_Light mines instant kills Grunts / Pawns
  • Medium mines are the most cost-effective vs. heavier T1 and early T2 units;
  • Heavy mines' huge explosion radius can wipe out whole clusters of units.
When grid-building mines, use the Build Split command. Hold SPACE to split the work among all selected minelayers.

‍_(on default keys)_

Strategy Guides

Trapper
is a possible counter for
No items found.
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Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units