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Unit Balance Chart
Cortex
Armada
Counterpart
Armada
Cortex
Tremor
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Heavy Artillery Vehicle
Metal Cost
1850
The amount of metal required to complete construction
Energy Cost
49000
The amount of energy required to complete construction
Buildtime
31100
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
3000
Health / Hitpoints of this units determines how tough it is
Sight Range
351
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
41
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
Cannon
DPS
300
Damage per second on average against default units
Weapon Range
1470
This is the maximum range of the weapon(s) of this unit
The Tremor constantly fires high trajectory shells at an incredibly fast pace to carpet bomb whole areas, even over walls and cliffs.
Its attack range is one of the biggest among mobile units in the whole game. It is useful on maps with many natural barriers separating different sections and bases.
Use the terrain to your advantage - use the high ground to gain some extra range.
Tremors are an efficient counter to large amounts of slow, fragile units, such as Sharpshooters and Mausers, as well as hordes of light units, but are very vulnerable once anything gets close.
Tremors are a major friendly fire hazard! Always manually aim them!
Consider building Fortification Walls as bunkers to keep Tremors safe while they fire over the walls.
Strategy Guides
Tremor
is a possible counter for
Tremor
Build options
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Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.