Commands used in this guide
Unit Type
Icon Structure
Learn how the strategic icons are structured
There well over 400 units in BAR, and they all have a unique strategic icon.
Thats a lot!
But there is a well structured system behind it. We'll explain the key elements in all strategic icons that will help you find you units quicker.
Unit Types / Shapes
Each unittype has it's own silhouete or shape. You can quickly see this. Below are all the unit-types in BAR:
Bots
Everything that is walking and has legs and/or arms is defined by a Circle.
Vehicles
Everything with wheels or tracks and can only move on land is defined by a Diamond.
Aircraft
Every plane that needs to move in order to fly, which can of course traverse all the map, but can only land on land is defined by a Triangle.
VTOL
Every hovering aircraft that can also take-off/land vertically and some can also land on sea or even underwater are defined by a inverse Triangle.
Amphibious
Every unit that can traverse on land & under water is defined by an elongated Hexagon. Amphibious bots have a flattened bottom.
Hovercraft
All units that hover on land & over water ar defined by a Trapezoid.
Ships
All water based units that need (deep) water to move are defined by a square with a rounded side.
Subs
All underwater based units that need deep water to move are defined by a Sub shape.
Structures
All buildings and structures in the game are (generally) defined by a Square.
Defenses
All defensive buildings are (generally) defined by a Shield.
Tech Levels
These are the little dots (usually) on the bottom of the icon.
No dots is Tech Level 1
2 dots is Tech Level 2
3 dots is (Experimental) Tech Level 3
There is a special case with 1 dot, which are for the Seaplanes - which are substantially stronger than T1 aircraft.
Weapons / Roles
The most important part of the strategic icon is the weapontype or role.
The weapon symbol determines exactly what unit this is. There are many weapon types in the game, but all have their unique icon, which also be a unique combination of unit-type, techlevel, shape and weapon.
Light Weapons / Scout
The arrow to the right indicates this is fast unit, usually with light lasers or light machine-gun weapons.
Mortar / Artillery
Long range, High damage but slow reload.
Plasma Shells
Default Cannons for a lot of bots, vehicles and ships.
Rockets
Both guided and unguided rockets.
Lasers
Direct fire, usually in short bursts, perfect aim and often with an energy-cost.
Anti-Air (AA)
These can be rockets or Flak cannons.
Radar
Units with radar and longer line of sight.
Jammers
Block radar coverage.
Fire / Flamethrower
Shortrange, but massive damage and area of effect.
Lightning Cannons
Short direct bursts of electricity, also arcing to adjacent units.
Bombs
Dropped from aircraft only. 2 Bombs are regular bombs, 3 bombs are extra volatile.
EMP
Can be in the form of lasers, rockets or bombs.
Torpedos
Unguided, but do maximum damage to ships.
Support Units
Then there are special icons for all support and construction units.
Construction
These can be of all unit types and have the ability to construct, repair and reclaim.
Resurrect
Resurrect-bots are very important. They can repair and reclaim, but they can also resurrect fallen units.
Fast Assist & Repair
Fast Assist & Repair Bots . They are fast and can repair and reclaim, and can also build some units or defenses on the front.
Spy / Cloak
Specialist in cloaking and spying on enemy activity and/or beyond their lines.
Minelayers
The name says it all.
Unique Silhouettes
There are more icons that have a unique shape, usually recognizable as the same shape of the unit.
But every unique unit icon is a variant or combination of the above. There is a handful of exceptions to these rules, but you'll find that these icons belong to higher tech-levels or even experimental ones.
You will learn them fast enough once you build or better yet, encounter them :)
Good Luck!