December 31, 2023
Thank you to our community for reporting back issues with the current engine release. A hotfix release that addresses some of these issues is now live. Further work and investigations are still underway. Please report any issues you encounter with the game.
Changes since 2152
* Fixed: Crash that could happen if a unit fell to their destruction.
* Fixed: Clicking mouse on the loading screen could cause a crash.
* Fixed: Terrain could appear flat on low graphics setting
* Fixed: Units get stuck in wrecks and can't move.
* Fixed: Units moving in a straight path could get caught up for awhile if an obstacle, like a wreck, appeared on their line of travel.
* Fixed: Pathing system could crash if the unit's start/end positions were outside of the map.
* Fixed: Rare case where hover units could cause a crash.
* Fixed: Huge units could cause the pathing system to crash.
* Fixed: Units frames could appear incorrectly rotated as they are being built.
* Fixed: Having exactly the engine's limit of units could cause a crash.
* Fixed: Matrix compares with -+0 values were technically incorrect.
* Fixed: Sim speed adjustment could go below minimum value permitted.
* Fixed: Bitmap loading.
* Fixed: LuaSyncedMoveCtrl::SetMoveDef parsed arguments incorrectly.
* Changes around unit build radius updated to be more consistent and modifiable by the game.
* HAPFS checksum version incremented
* Checksum of each archive now reported in logs.
* Dump function for 3do-format models.
Under Investigation
* Units can still find themselves stuck in terrain in rare cases
* Performance issues, particularly in Raptor games
* Units maybe should be more keen to stop at dead ends if their goal is not accessible