Armada
Cortex
Abductor
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Stealthy Armed Heavy Transport
stealth, transport
Metal Cost
320
The amount of metal required to complete construction
Energy Cost
6600
The amount of energy required to complete construction
Buildtime
16000
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
1170
Health / Hitpoints of this units determines how tough it is
Sight Range
318
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
242
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
EMP-BeamLaser
DPS
0
Damage per second on average against default units
Weapon Range
520
This is the maximum range of the weapon(s) of this unit
The Abductor is a radar-invisible heavy transport craft armed with a powerful EMP beam, which can stun even larger units like Tzars. It can carry up to 4 small units (2x2 size) or 1 larger one (i.e. Fatboy). It confers Stealth to its cargo, so Abductors can covertly drop forces into enemy territory while stunning dangerous units or defenses.
Use Abductors to paralyze dangerous enemies and defenses, such as Mammoths or Bulwarks.
Abductors can "steal" enemy units by stunning them, then Loading them. Carried enemies can be automatically Reclaimed by Construction Turrets that have no other task at hand, and Commanders (and Decoys) can also Capture them.
Though the Abductor can survive light anti-air fire, it dies very quickly to fighters. Its best defenses are speed and stealth.
Strategy Guides
Abductor
is a possible counter for
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Abductor
Build options
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Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.