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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Herring

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Missile Corvette / Light Anti Air / Sonar
radar
Metal Cost
210
The amount of metal required to complete construction
Energy Cost
1400
The amount of energy required to complete construction
Buildtime
2500
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
890
Health / Hitpoints of this units determines how tough it is
Sight Range
670
How far this unit can see and identify an enemy unit
Radar Range
1000
How far this unit can detect units beyond its sight range
Sonar Range
400
How far this unit can detect underwater units
Jammer Range
Speed
69
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
2x MissileLauncher
DPS
84
Damage per second on average against default units
Weapon Range
750
This is the maximum range of the weapon(s) of this unit

Herring is a light missile boat that can fire at surface and air targets. Less a scout than the Supporter, it fills a harassment & spotting role with its long sight and firing range. They outrange torpedo launchers, and harass expanding constructors very well.

Their AA firepower suffers vs. serious aerial attacks, but effectively protects your early fleets from EMP drones and gunships.

They are hopeless vs. direct combat ships like Dolphins, and submarines. Never over-build these.

Until you have Oppressors, Herrings can effectively destroy inland metal extractors and other infrastructure with their range.

Strategy Guides

Herring
Build options
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Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

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