Commands

The most useful commands and shortcuts of BAR for the ''GRID layout''

Selection
Select
Select or Drag-Select your units
+
+
Left MouseLeft MouseLeft MouseLeft Mouse
Select or Drag-Select your units
Select or Drag-Select your units

Default select

Left-click on a unit to change your selection to that unit. Selecting a unit will deslect all other units. Left-click anywhere on the map to deselect all units.

Selection Box

Left-click and drag to draw a selection box.
All units within the white border will become your selection. Again, use shift to avoid deselecting your previous selection.

Add to selection

Hold shift to add units to your existing selection, without deselecting what you already have selected.

Remove from selection

Hold control to remove units from your selection, either by clicking or dragging.

Select Commander
Select your Commander
+
TAB
+
Select your Commander
Select all units
Select every unit on the map.
CTRL
+
E
+
Select every unit on the map.
Select all matching units
Selects all units on the map, matching your current selection
CTRL
+
W
+
Selects all units on the map, matching your current selection
Select all matching units in view
Selects all units on screen, matching your current selection
+
Q
+
Selects all units on screen, matching your current selection
Split Army
Select 50% of the current selection
CTRL
+
Q
+
Select 50% of the current selection
Select idle Builders
Select next idle builder / construction unit
CTRL
+
TAB
+
Select next idle builder / construction unit
Select waiting units
CTRL
+
R
+
Select Idle Transports
CTRL
+
Y
+
Group Select
Selects previously set groups or auto-groups
+
0-9
+
Selects previously set groups or auto-groups
Selects previously set groups or auto-groups

All number keys from 1 to 9, including 0 can be used.

Create Unit Group
Add all selected units to Group number
CTRL
+
0-9
+
Add all selected units to Group number
Add all selected units to Group number

All number keys from 1 to 9, including 0 can be used.

Create Auto Group
Set unit-type as auto-group. Newly build units will get auto assigned
Alt
+
0-9
+
Set unit-type as auto-group. Newly build units will get auto assigned
Set unit-type as auto-group. Newly build units will get auto assigned

All number keys from 1 to 9, including 0 can be used.

Remove from Auto Group
Remove selected unit-type from its autogroup(s)
Alt
+
`
+
Remove selected unit-type from its autogroup(s)
Movement
Move
Use right mouse for regular move.
+
+
Right MouseRight MouseRight MouseRight Mouse
Use right mouse for regular move.
Use right mouse for regular move.
The Move-Order is the most used and probably also the most versatile command.

You can combine move with various keyboard-keys or drag a line or queue up commands while holding down SHIFT very easily.

Move

Simple Right Mouse click. Move (hotkey: M) instructs units to travel to a waypoint. For factories, this sets a waypoint for units it constructs. Right-click on the map to give a move command to your selected units.

Move Line Drag
Draws a line on which al selected units will spread evenly
+
+
Right Mouse DragRight Mouse DragRight Mouse DragRight Mouse Drag
Draws a line on which al selected units will spread evenly
Draws a line on which al selected units will spread evenly

Right Mouse + Drag to "draw" a custom formation. Selected units will be given waypoints evenly spread along the line you drew. See, BAR is for artists too! So-called "custom formations" are the best way to spread out your units.

Move Line Drag is superior because:

A) you can avoid splash damage
B) you can put your units where they can shoot the enemy.

Also very powerful is the Fight Line Drag, which works similar, but with the Fight Command.

Move in Formation
Keep formation and move as slow as slowest unit in selection
CTRL
+
+
Right MouseRight MouseRight MouseRight Mouse
Keep formation and move as slow as slowest unit in selection
Keep formation and move as slow as slowest unit in selection

Move in formation

Ctrl + Right Mouse click wil let your move units in formation. Faster units will move at the speed of the slowest units in the group.

Battle
Attack
Simple Attack of enemy units
+
A
+
Simple Attack of enemy units
Simple Attack of enemy units

Normal Attack

When you have selected units that have a weapon, you can Right Click on any enemy unit to order an attack. The attack command can be given on the map and mini-map. Once the targeted unit is destroyed, the command will be removed.

Queue up multiple attacks

While holding down SHIFT you can issue multiple attacks in a row. All units will attack the picked targets in that order. When not in firing range, units will attack all other units that come into range.

The attack command will ignore firing stances "Return Fire" and "Hold Fire".

Attack Line
Press A and then drag a line with right mouse for a spread-attack.
+
A
+
Right Mouse DragRight Mouse DragRight Mouse DragRight Mouse Drag
Press A and then drag a line with right mouse for a spread-attack.
Press A and then drag a line with right mouse for a spread-attack.

Very useful for Bombers and Artillery. Make sure you first scout the area with scout (planes) so you know where draw your bombing lines.

When done right, you can get devastating results.
Attack Area
Define a circle in which to spread attack/fire
CTRL
+
A
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Define a circle in which to spread attack/fire
Define a circle in which to spread attack/fire

Only for units that have the option to do area attacks.

For specific units only, mostly artillery.
Target Set
Set a preferred target to attack, even while moving.
+
S
+
Set a preferred target to attack, even while moving.
Target Cancel
Cancel selected preferred target.
Ctrl
+
S
+
Cancel selected preferred target.
Fight
Attack + Move command. Units will stop moving when they can attack
+
F
+
Attack + Move command. Units will stop moving when they can attack
Attack + Move command. Units will stop moving when they can attack
Very handy if you don't want your units to run through dangerous areas full of enemies, but keep their distance.

Also works with Right Mouse Drag, to draw a line, just like the Move Line Drag command.

You can use Fight with construction and resurrect units as well.

Fight

Combat units = Move and stop to attack when enemies are within firing range
Construction
units = Move and stop to Repair or Assist everything on the movement path
Resurrect
units = Move and stop to Repair or Reclaim everything on the movement path

ALT + Fight

Resurrect units = Move and stop to Repair or Resurrect everything on the movement path

Patrol
Make a looping patrol route for selected units
+
H
+
Make a looping patrol route for selected units
Make a looping patrol route for selected units

Patrol between 2 (or more) points

When you have units in your selection you can press "P" for the Patrol Command. Click with your Left Mouse and your units with patrol between their current and the clicked position.

Patrolling units are in "Fight-mode" and will assault any enemy units in the area or their patrol.

Patrol is also very useful for construction- and resurrect-units. They will repair and reclaim metal and energy along the patrol-route, and only reclaim when resources are low.

TIP: You can set multiple patrolling waypoints while holding down SHIFT when placing the Patrol-commands.

Usually you first will use a Move command to the startposition of the patrol-route. Then, while holding down SHIFT, press the Patrol-Key and the click all waypoints. Units will repeat this patrol route.

PS. Colors for movement-lines are green for Movepurple for Fight and red for Attack.

Guard
Guard any unit or building to help fight, repair or construct.
+
O
+
Guard any unit or building to help fight, repair or construct.
Guard any unit or building to help fight, repair or construct.

Guard instructs a unit to persistently follow another unit.

When guarding other units, constructors will also repair them. If a constructor is guarding another constructor or a lab, they will also assist with construction.

The default behavior for right-clicking on your units (or an ally's unit) is to instruct the selected units to guard that unit. Note that constructors will instead repair damaged units.

Use this command to restrict Nano Turrets to assisting a high-priority lab/constructor. Note: Guard commands only end when the guarded units are destroyed!

Try to avoid using guard commands in the middle of an order queue.
Construction
Construction Shortcuts
Use shortcut combo like Z»X or X»C for super fast control
+
+
+
Grid Letter
+
Use shortcut combo like Z»X or X»C for super fast control
Use shortcut combo like Z»X or X»C for super fast control

With the GRID construction shortcuts you can select every unit with only keys.This can help you boost your actions per minute and skill-level.

The shortcut keys are shown in the build-options and will help you learn these combinations.

Initial Grid key view with 4 main categories
Second level of the Grid keys - In the case the Economy (Z)
Build Line
Build a line of units or buildings
Shift
+
+
+
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Build a line of units or buildings
Build a line of units or buildings
Building Lines can be useful in various situations

Just hold down Shift and drag a line of the building or unit that you want to construct.

Build Grid
Build a (large) grid of units or structures
Shift
+
Alt
+
+
+
Build a (large) grid of units or structures
Build Grid/Line Spacing
Use Z to increase spacing and X to decrease
Shift
+
Alt
+
Z
+
X
+
Use Z to increase spacing and X to decrease
Use Z to increase spacing and X to decrease

TIP

If you have a Mouse 4 / Mouse 5 button, then you can also change Build Spacing with these 2 buttons, without any modifier keys (like ALT, Z or X).

Build Border
Use for for walling in units or buildings with one click.
Ctrl
+
Alt
+
Shift
+
+
Use for for walling in units or buildings with one click.
Build Split
Split a buildqueue across multiple constructors
Shift
+
+
+
Space
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Split a buildqueue across multiple constructors
Split a buildqueue across multiple constructors
Building Split can be crucial when you need stuff fast

When you have multiple constructors selected, just hold down SHIFT and SPACE and drag a line (or grid with SHIFT + ALT + SPACE) and the entire queue will be split across all of the selected constuctor units.

So this will make construction a long line of defenses or a windfarm faster (in a way).

Rotate Buildings
Rotate the buildings you build in 90 degree turns
[
+
+
]
+
+
Rotate the buildings you build in 90 degree turns
Queue
Queue up multiple commands
+
+
+
Shift
+
Right MouseRight MouseRight MouseRight MouseRight Mouse
Queue up multiple commands
Queue up multiple commands
Queues are very(!) useful

You can make sequences of orders like build, move, repair, guard etc. This is very helpful in planning a base expansion, as well as planning a strategical / tactical attack.

Making a queue

While holding down SHIFT, issue your commands in your desired sequence. All commands will be executed one by one. This can be any construction-command but also includes any other command like movement, attack, reclaim, repair, etc.

Turn on the Repeat command, to make the unit repeat/loop the sequence forever

Remove from queue

While holding SHIFT, issue a new (building) construction over an existing item in the queue. This will remove / delete that one from the queue.

Quick build

You can also quickly build something in front of your existing queue. Check out how this works on the Queues Add in Front.

Queue to Next
Force a unit to skip to the next order in its queue
+
+
+
N
+
Force a unit to skip to the next order in its queue
Queue Add in Front
Do this now! Add command or build-order in front of a queue
+
+
+
Space
+
Left MouseLeft MouseLeft MouseLeft MouseLeft Mouse
Do this now! Add command or build-order in front of a queue
Do this now! Add command or build-order in front of a queue

If a construction unit has a (long) queue setup, but you need to quickly build an Anti-Air defense for example.

Use ''Space'' and issue the priority build order

This will build this order 'in front of the original queue'.

The construction unit wil immediately go to the new build-order, construct the AA defense, and it will keep the initial queue in it's memory. After completion, it will go back to it's initial build-queue.

Reclaim
Reclaim metal or energy from ... well... anything.
+
+
+
E
+
Left MouseLeft MouseLeft MouseLeft MouseLeft Mouse
Reclaim metal or energy from ... well... anything.
Reclaim metal or energy from ... well... anything.

The easiest way to reclaim is to use use your Right Mouse button when hovering over a reclaimable object.

You can also queue multiple reclaim commands with SHIFT + Right mouse click on any reclaimable object.

Even faster is holding down the Right Mouse button and dragging a circle, for Area Reclaim.

You can also reclaim units one by one with E + Left Mouse click.

Multi-tap is only available in LEGACY keys

Reclaim Area
Drag a circle to reclaim metal or energy within the circle
+
+
+
+
Right Mouse DragRight Mouse DragRight Mouse DragRight Mouse DragRight Mouse Drag
Drag a circle to reclaim metal or energy within the circle
Drag a circle to reclaim metal or energy within the circle


Select a construction unit and drag a circle (while hovering over a reclaimable object) to reclaim everything (of the same type) within the circle.

Reclaim Area is a contextual Reclaim Command

So it will reclaim only what is directly underneath your cursor (metal or energy). Hold right mouse and drag an area to reclaim all features of that type in the area you select.

You can also Queue multiple circles with SHIFT. (or see command queuing)

TIP: If you want to keep reclaiming an area you can also turn on REPEAT.

Reclaim Area Specific Unit
Drag a circle (while hovering a unit) to reclaim only this type
Alt
+
+
+
+
Right Mouse DragRight Mouse DragRight Mouse DragRight Mouse DragRight Mouse Drag
Drag a circle (while hovering a unit) to reclaim only this type
Repair
Repair damaged units or unfinished constructions
+
+
+
R
+
Repair damaged units or unfinished constructions
Repair damaged units or unfinished constructions

You can repair damaged units by selecting a construction or resurrection unit and use Right Mouse click to repair. Construction units also can use the repair-command to help construct unfinished buildings or units.

You can also use Right Mouse Drag to draw a circle in which every unit will be repaired.

TIP: If you want to keep repairing units, f.e. always within a circle on your front line, you can toggle REPEAT » ON so repairs will always be done.

With REPEAT » OFF, after all units have been repaired, the repair-command will end. If a next wave of enemies roll in and does damage, with REPEAT »ON, the repairs will recommence again when new repairable units are in the repair-circle.

Repair Area
Drag a circle to Repair everything inside
+
+
+
R
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Drag a circle to Repair everything inside
Drag a circle to Repair everything inside

You can repair damaged units by selecting a construction or resurrection unit and use Right Mouse click to repair. Construction units also can use the repair-command to help construct unfinished buildings or units.

You can also use Right Mouse Drag to draw a circle in which every unit will be repaired.

TIP: If you want to keep repairing units, f.e. always within a circle on your front line, you can toggle REPEAT » ON so repairs will always be done.

With REPEAT » OFF, after all units have been repaired, the repair-command will end. If a next wave of enemies roll in and does damage, with REPEAT »ON, the repairs will recommence again when new repairable units are in the repair-circle.

Upgrade T1 » T2
Right click on existing T1 extractor or geothermal for upgrade
+
+
+
+
Right MouseRight MouseRight MouseRight MouseRight Mouse
Right click on existing T1 extractor or geothermal for upgrade
Right click on existing T1 extractor or geothermal for upgrade

You can upgrade T1 metal extractors and T1 geothermal powerplants with a single click.

Simply select a T2 Construction unit and Right Click on a T1 extractor.
This will start the upgrade to a T2 extractor.

This also works for Geothermal powerplants. Right Click the T1 geothermal.
This will start the upgrade to the T2 geothermal.

TIP: You can also upgrade all extractors in large area.

Use the Upgrade Mex Area Command to upgrade all extractors with a draggable circle.

Upgrade T1 Mex Area
Left Mouse Drag for Area upgrade
+
+
+
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Left Mouse Drag for Area upgrade
Left Mouse Drag for Area upgrade

Faster and easier is the Upgrade Area Command.
Click on the "Upgrade Mex" command and use Left Mouse Drag to draw a circle in which all T1 metal extractors will be upgraded to T2.

Factories
Factory Shortcuts
Use shortcut combo like Z»X or X»C for super fast control
+
+
+
Grid Letter
+
Use shortcut combo like Z»X or X»C for super fast control
Use shortcut combo like Z»X or X»C for super fast control

With the GRID factory shortcuts you can select every unit with only keys.

This can help you boost your actions per minute and skill-level.

The shortcut keys are shown in the build-options and will help you learn these combinations.

Modifiers:

Hold down:

SHIFT + GRID letter for +5 units
CTRL + GRID letter for -1 unit
CTRL + SHIFT + GRID letter for -5 units
ALT + GRID letter for "Add in front of the build queue"
CTRL + ALT + GRID letter for "Cancel the first of selected unit"
Factory with GRID letters with multiple factories selected. Use . to cycle through

Use B to cycle pages if there are more than one.
Factory Build +5
Add 5 units while clicking a buildorder for a factory
Shift
+
+
+
+
Left MouseLeft MouseLeft MouseLeft MouseLeft Mouse
Add 5 units while clicking a buildorder for a factory
Factory Build +20
Add 20 units while clicking a buildorder for a factory
CTRL
+
+
+
+
Left MouseLeft MouseLeft MouseLeft MouseLeft Mouse
Add 20 units while clicking a buildorder for a factory
Factory Build +100
Add 100 units while clicking a buildorder for a factory
CTRL
+
Shift
+
+
+
Left MouseLeft MouseLeft MouseLeft MouseLeft Mouse
Add 100 units while clicking a buildorder for a factory
Factory Add in Front
Add a factory unit in front of the existing queue
Alt
+
+
+
+
Left MouseLeft MouseLeft MouseLeft MouseLeft Mouse
Add a factory unit in front of the existing queue
Factory Cycle Multiple
Cycle through multiple factories with 'period'
+
+
+
.
+
Cycle through multiple factories with 'period'
Factory Guard (Stateful)
Toggle Factory Guard
CTRL
+
+
+
G
+
Toggle Factory Guard
Toggle Factory Guard

With Factory Guard ON, all constructors that are build from this factory, will automatically guard & assist the factory and boost its production.

Beware: When you set your Factory to Repeat, this can quickly lead to having too much constructors assisting the factory which will stall your economy.
  1. Tap once for ON
  2. Tap twice for OFF
Behavior
Repeat (Stateful)
Set a factory to repeat it's buildqueue or a unit to repeat (all of) it's order(s)
+
T
+
Set a factory to repeat it's buildqueue or a unit to repeat (all of) it's order(s)
Set a factory to repeat it's buildqueue or a unit to repeat (all of) it's order(s)
Activate Repeat with 1 tap
Deactivate Repeat with 2 taps

Tap once to make sure your lab or constructor will repeat its build queue or orders. Tap twice to make sure repeat is turned off.

Stop
Stop all commands/orders
+
G
+
Stop all commands/orders
Wait
Pause command to make a unit wait temporarily
+
Y
+
Pause command to make a unit wait temporarily
Pause command to make a unit wait temporarily

The Wait command is very useful, since you can put factories or any unit on hold, without removing all of it's orders.

You can temporary pause Factories / Construction on hold to free up some resources.
You can also coordinate attacks/movement and let some units hold their positions, only to strike at the exact right time.
On/Off (Stateful)
Turn a unit or building on or off.
+
B
+
Turn a unit or building on or off.
Turn a unit or building on or off.
ON Tap once
OFF Tap twice
Stance (Stateful)
Hold Fire, Fire at Will or only Return Fire when attacked
+
L
+
Hold Fire, Fire at Will or only Return Fire when attacked
Hold Fire, Fire at Will or only Return Fire when attacked

There are 3 Stances you can toggle between:

  1. Tap once Fire at Will
  2. Tap twice Hold Fire
  3. Tap tripple Return Fire
Positioning (Stateful)
Hold Position, Maneuver in/out of position or Roam freely
+
:
+
Hold Position, Maneuver in/out of position or Roam freely
Hold Position, Maneuver in/out of position or Roam freely

There are 3 Positioning options you can toggle:

  1. Tap once Hold Position
  2. Tap twice Maneuver
  3. Tap tripple Roam
Trajectory
Switch between Low, High and Auto trajectory fire.
+
B
+
Switch between Low, High and Auto trajectory fire.
Switch between Low, High and Auto trajectory fire.

Low Trajectory

Is the default and usually faster.

High trajectory

Optional setting which does more area damage, but can take longer to reload.

High Trajectory can be useful when terrain or other units/buildings are blocking.

Auto Trajectory

This default setting will automatically pick the best suitable trajectory.

Cloak
Cloak or Decloak
+
K
+
Cloak or Decloak
Special Abilities
Self Destruct
Initiate self-destruct sequence
CTRL
+
B
+
Initiate self-destruct sequence
Resurrect
Rez-bots | Revive fallen units or buildings
+
W
+
Right MouseRight MouseRight MouseRight MouseRight Mouse
Rez-bots | Revive fallen units or buildings
Rez-bots | Revive fallen units or buildings

Select a resurrection unit (Bot or Sub) and Right Click on any wreckage to revive that fallen unit.

Resurrection costs quite some energy, so make sure you have enough of that.

TIP: You can resurrect a lot faster (and more) with the Area Resurrect Command

PS. You can only resurrect wreckages that are still partly in tact. Rubble and debris cannot be resurrected.

Resurrect Area
Rez-bots | Revive fallen units or buildings in an area
+
W
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Rez-bots | Revive fallen units or buildings in an area
Rez-bots | Revive fallen units or buildings in an area

Have a rez-bot selected, then hover over a resurrectable unit (wreck) and Drag a circle with your Right Mouse button.

All wrecks inside the circle will be resurrected in the most efficient order.

DGUN
Commanders | Energy Cost: 500/shot
+
D
+
Left MouseLeft MouseLeft MouseLeft MouseLeft Mouse
Commanders | Energy Cost: 500/shot
Commanders | Energy Cost: 500/shot

The Commander's Disintegrator Gun (D-Gun) is the ultimate weapon, destroying everything* on contact.

Select this special attack with the "D" key, left-click to set a target, and watch your enemies melt in a ball of fire!

The D-Gun uses a significant amount of energy (500), and takes 1 second to reload.

*Except Commanders, which are immune to a D-Gun attack.

Capture
Capture an enemy unit » convert it to your team
+
W
+
Capture an enemy unit » convert it to your team
Capture an enemy unit » convert it to your team

All commanders can capture enemy units

Check the command-button ''Capture'' and use that to capture enemy units and convert them to your team.

Commanders can capture while being cloaked!

Load Transport
Load one or more Units into transport
+
J
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Load one or more Units into transport
Unload Transport
Unload transport cargo
+
U
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Unload transport cargo
Game
Camera 1
+
F1-F4
+
Camera 1 Set
CTRL
+
F1-F4
+
Camera Flip
Flips Camera North-South
Alt
+
O
+
Flips Camera North-South
Camera | Overhead
Switch to fixed Top-down camera mode
CTRL
+
F5
+
Switch to fixed Top-down camera mode
Camera | Spring
Switch to (rotatable) Top-down camera mode
CTRL
+
F6
+
Switch to (rotatable) Top-down camera mode
Switch to (rotatable) Top-down camera mode

You can rotate the camera while in "Middle-Click-Pan-Toggle" mode, when holding ALT + Mouse movement.

Chat
Open Chat. Use Shift+Enter to switch between player and spectator chat.
+
ENTER
+
Open Chat. Use Shift+Enter to switch between player and spectator chat.
Draw on Map
Draw on the map for strategic planning
+
`
+
Left Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse DragLeft Mouse Drag
Draw on the map for strategic planning
Draw on the map for strategic planning

You can draw lines by just dragging your mouse while holding down the Draw Key.

You can also add Labels, which work as pings.

You can do this by double clicking with your left mouse button, and then type the label text.

Alternatively you can double tap the Draw Key, which will also add a label.

Erase Drawings on Map
Erase specific drawings on the map with your cursor
+
`
+
Right Mouse DragRight Mouse DragRight Mouse DragRight Mouse DragRight Mouse Drag
Erase specific drawings on the map with your cursor
Erase specific drawings on the map with your cursor

You can also erase all drawings on the entire map by clicking the eraser icon in the bottom right corner of your screen.

You can clear and disable all drawings by doing CTRL+Click on this icon.

Gamespeed Adjust
Increase or decrease the game speed
Alt
+
+
-
+
Increase or decrease the game speed
Map Details Info
Show current map / battle info and settings
CTRL
+
i
+
Show current map / battle info and settings
Map Overview Switch
Switch between 3D cam and Map overview
CTRL
+
T
+
Switch between 3D cam and Map overview
Mute Sound
Mute / Enable Sounds
+
BACKSPACE
+
Mute / Enable Sounds
Options Menu
Open Options menu
+
F10
+
Open Options menu
Pause Game
Pause the game. Or type /pause in gamechat.
+
Pause | Break
+
Pause the game. Or type /pause in gamechat.
Ping to map
Add a Ping to map for your allies
+
`
+
Middle ClickMiddle ClickMiddle ClickMiddle ClickMiddle Click
Add a Ping to map for your allies
Add a Ping to map for your allies

Pings are very useful for your allies.

You can quickly notify your team of urgent or important events/locations. Your allies will see and hear a noticable ping on their map and mini-map.

Just hold down the key and click your middle mouse button to ping your entire team. Your allies can use the go to the latest Ping to view your ping position.

You can also add Labels, which are pings with text.

You can double tap Q and type your text for the ping, or double click with your left mouse, while holding down Q.

Show / Hide UI
Toggle the UI and "on top"-Unit icons
CTRL
+
F7
+
Toggle the UI and "on top"-Unit icons
Show Map Elevation
+
F8
+
Show Map Metal
Highlight Metal Spots on the map
+
F7
+
Highlight Metal Spots on the map
Show Unit Pathing
Select Unit and press F2 to show pathing. Purple color = not traversable.
+
F6
+
Select Unit and press F2 to show pathing. Purple color = not traversable.
Take Screenshot
Make a screenshot. Found in install-dir/data/screenshots/
+
F12
+
Make a screenshot. Found in install-dir/data/screenshots/
Server Commands
Type these commands in the server chat.
!boss name
To set a specific player as the boss of the lobby, which enables many boss-only commands
!rename name
Renames the lobby to the given name
!ring
Pings all players that aren't ready. Useful to initiate to start the next game and request people to ready up.
!forcestart
Forces the start of a game, even when some players aren't ready or when there are any other issues to prevent a normal start
!help
Get more information about the server and commands
!promote
Sends a message on in-game main chat that your room is waiting for people
!stop
End the game in progress and return to lobby
!resign
Call a vote for your team to resign
!minratinglevel number
Allow only people above a certain skill rating
!maxratinglevel number
Allow only people below a certain skill rating
!minchevlevel number
sets the minimum rank required to become a player
!maxchevlevel number
sets the maximum rank required to become a player
!welcome-message message
Sets the welcome message sent to anybody joining the lobby. Run this command without a message to clear the existing message. Use $$ to add a line return
!rotationEndGame random
Sets auto rotation after the previous games ends. Very useful for lobbies that what random rotation in maps. You can set this to random or off
$party
Send you a link and instructions to play with your friends.
If a party results in highly imbalanced teams, the party will be broken up
$explain
If your party gets broken up, this will explain why, and other details
$whoami
Get statistics and rating info on your account and a link to your server website account
$website
Log into the lobby website, where you can manage parties and view match/rank history
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